![]() ![]() My coh2 mod breaks frequently because I took the calculations too far and the architecture of the game said “woah stop” so I get desync 100% of the games. Bk has more features thus requires more calculating power and data transfers. ![]() Kwok wrote:Not really that complicated or flawed. It is typical of a very rare problem that have nothing to do with desynch.ĭesynch is the last coh problem I studied, because it was the last I had to solve, and also because I though it was something that cant be solved. AI moves it toward the enemy! Here I understand OP built a new unit, and just released from the factory the stuh42 acted on its own. Here player can believe AI move his units. Then player will give an other order and after a moment the units will obey the first one. It happens when a player give orders to a units and it seems ignored, when really, it is delayed. Nota it is possible when game lag at lot, player think AI move its own units. It is what happened at the end of op game it seems, and it can obviously be due to desynch problem. Here each player have own game, AI replace the other human player. At the end desynch can be so important than it cause a disconnection. It can be a lot Behind, so much that peoples can believe they dont play the same game. He is however not completely accurate saying - A bit behind. However like Panzerblitz wrote, lag and desynch are linked. Accordying op overview, It seems to be different problem. Well, really my knowledge is not that extraordinary, your abyssal ignorance makes it appears like thatĪbout what op described AI move player unit is not a desynch symptom. The New BK Champion wrote: in order to express your highly valuable opinion here,įact my opinion is valuable about this subject is simply due to my knowledge.
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